Game development contractor that ships titles players love
16.04.18 is a reliable game development contractor for mobile, web and PC games — design, art, gameplay code and backend from one team. Hire experienced game developers and go from concept to a polished, launch-ready game.
What you get
Mobile, web & PC games
We build games for iOS, Android, the browser and desktop — from casual and hyper-casual to deeper, systems-driven titles.
Prototype-first
We prove the fun fast with a playable prototype before investing in full production, so you validate the core loop early.
Art & game design
Game design, level design and art direction that make your game feel polished and worth playing from the first minute.
Multiplayer & backend
Real-time multiplayer, matchmaking, leaderboards, live-ops and the backend your game needs to scale.
Monetization built in
Ads, in-app purchases and progression designed to convert without ruining the experience.
Store & launch
We handle App Store, Google Play and web-store submission, plus post-launch updates and events.
How we work
- 01
Concept
We shape the core loop, audience and the smallest playable version worth building.
- 02
Prototype
A playable prototype to test whether the game is actually fun before full production.
- 03
Produce
Art, systems, content and backend delivered in weekly builds you can play and give feedback on.
- 04
Launch & live-ops
Store submission, launch and ongoing events, content and balancing based on real player data.
Why founders choose us
- A reliable game development contractor — not a rotating cast of freelancers
- One team for design, art, gameplay code and backend
- Prototype-first so you validate fun before big budgets
- Fixed scope and transparent pricing before we start
- Estonian software company (160418 OÜ) with EU compliance
- Direct communication with the people building your game
Frequently asked questions
What does a game development contractor do?
A game development contractor designs, builds and ships your game end to end — concept, game design, art, gameplay programming, backend, testing and store submission — so you get a finished, playable game without hiring and managing a studio yourself.
Can I hire your team to build a single game?
Yes. You can hire us as your game development contractor for one specific title, with a clear scope, milestones and timeline, rather than recruiting an in-house game team.
What platforms and engines do you build for?
We build mobile (iOS and Android), web and desktop games, and choose the right engine and tech stack for your genre, budget and performance needs.
How much does it cost to build a game?
It depends on scope, platforms and art needs. We define a fixed scope and price before starting and often begin with a prototype to keep early risk and cost low.
Can you start with a game prototype or MVP first?
Absolutely. We usually start with a playable prototype to prove the core loop is fun, then expand it into the full game on the same foundation.
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Ready to build?
Tell us about your product idea. We'll come back with a clear scope, timeline and the fastest path to a working product.
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